A continuous line.
			This is nearly the same
			as [page:LineSegments]; the only difference is that it is rendered using
			[link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINE_STRIP]
			instead of [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINES]
		
var material = new THREE.LineBasicMaterial({
			color: 0x0000ff
		});
		var geometry = new THREE.Geometry();
		geometry.vertices.push(
			new THREE.Vector3( -10, 0, 0 ),
			new THREE.Vector3( 0, 10, 0 ),
			new THREE.Vector3( 10, 0, 0 )
		);
		var line = new THREE.Line( geometry, material );
		scene.add( line );
		
		
		[page:Geometry geometry] — vertices representing the line segment(s). Default is a new [page:BufferGeometry].
		[page:Material material] — material for the line. Default is a new [page:LineBasicMaterial] with random color.
		
If no material is supplied, a randomized line material will be created and assigned to the object.
See the base [page:Object3D] class for common properties.
			Used to check whether this or derived classes are lines. Default is *true*.
			You should not change this, as it used internally for optimisation.
		
Vertices representing the line segment(s).
Material for the line.
See the base [page:Object3D] class for common methods.
Computes an array of distance values which are necessary for [page:LineDashedMaterial]. For each vertex in the geometry, the method calculates the cumulative length from the current point to the very beginning of the line.
Get intersections between a casted [page:Ray] and this Line. [page:Raycaster.intersectObject] will call this method.
Returns a clone of this Line object and its descendants.
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]