A polyhedron is a solid in three dimensions with flat faces. This class will take an array of vertices, project them onto a sphere, and then divide them up to the desired level of detail. This class is used by [page:DodecahedronBufferGeometry], [page:IcosahedronBufferGeometry], [page:OctahedronBufferGeometry], and [page:TetrahedronBufferGeometry] to generate their respective geometries.
var verticesOfCube = [
    -1,-1,-1,    1,-1,-1,    1, 1,-1,    -1, 1,-1,
    -1,-1, 1,    1,-1, 1,    1, 1, 1,    -1, 1, 1,
];
var indicesOfFaces = [
    2,1,0,    0,3,2,
    0,4,7,    7,3,0,
    0,1,5,    5,4,0,
    1,2,6,    6,5,1,
    2,3,7,    7,6,2,
    4,5,6,    6,7,4
];
var geometry = new THREE.PolyhedronBufferGeometry( verticesOfCube, indicesOfFaces, 6, 2 );
		
		vertices — [page:Array] of points of the form [1,1,1, -1,-1,-1, ... ] 
		indices — [page:Array] of indices that make up the faces of the form [0,1,2, 2,3,0, ... ] 
		radius — [page:Float] - The radius of the final shape 
		detail — [page:Integer] - How many levels to subdivide the geometry. The more detail, the smoother the shape.
		
See the base [page:BufferGeometry] class for common properties.
An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
See the base [page:BufferGeometry] class for common methods.