A material for drawing wireframe-style geometries.
			[example:webgl_buffergeometry_drawcalls WebGL / buffergeometry / drawcalls]
			[example:webgl_buffergeometry_lines WebGL / buffergeometry / lines]
			[example:webgl_buffergeometry_lines_indexed WebGL / buffergeometry / lines / indexed]
			[example:webgl_decals WebGL / decals]
			[example:webgl_geometry_nurbs WebGL / geometry / nurbs]
			[example:webgl_geometry_shapes WebGL / geometry / shapes]
			[example:webgl_geometry_spline_editor WebGL / geometry / spline / editor]
			[example:webgl_interactive_buffergeometry WebGL / interactive / buffergeometry]
			[example:webgl_interactive_voxelpainter WebGL / interactive / voxelpainter]
			[example:webgl_lines_colors WebGL / lines / colors]
			[example:webgl_lines_dashed WebGL / lines / dashed]
			[example:webgl_lines_sphere WebGL / lines / sphere]
			[example:webgl_materials WebGL / materials]
			[example:webgl_physics_rope WebGL / phyics / rope]
		
var material = new THREE.LineBasicMaterial( {
	color: 0xffffff,
	linewidth: 1,
	linecap: 'round', //ignored by WebGLRenderer
	linejoin:  'round' //ignored by WebGLRenderer
} );
		
		
		[page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
		Any property of the material (including any property inherited from [page:Material]) can be passed in here.
		The exception is the property [page:Hexadecimal color], which can be passed in as a hexadecimal
		string and is *0xffffff* (white) by default. [page:Color.set]( color ) is called internally.
		
See the base [page:Material] class for common properties.
[page:Color] of the material, by default set to white (0xffffff).
			Used to check whether this or derived classes are line basic materials. Default is *true*.
			You should not change this, as it used internally for optimisation.
		
			Controls line thickness. Default is *1*.
			Due to limitations of the [link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile]
			with the [page:WebGLRenderer WebGL] renderer on most platforms linewidth will
			always be 1 regardless of the set value.
		
			Define appearance of line ends. Possible values are 'butt', 'round' and 'square'.
			Default is 'round'.
			This corresponds to the [link:https://developer.mozilla.org/en/docs/Web/API/CanvasRenderingContext2D/lineCap 2D Canvas lineCap]
			property and it is ignored by the [page:WebGLRenderer WebGL] renderer.
		
			Define appearance of line joints. Possible values are 'round', 'bevel' and 'miter'. Default is 'round'. 
			This corresponds to the [link:https://developer.mozilla.org/en/docs/Web/API/CanvasRenderingContext2D/lineJoin 2D Canvas lineJoin]
			property and it is ignored by the [page:WebGLRenderer WebGL] renderer.
		
See the base [page:Material] class for common methods.
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]