A loader for loading a [page:BufferGeometry]. This uses the [page:FileLoader] internally for loading files.
		// instantiate a loader
		var loader = new THREE.BufferGeometryLoader();
		// load a resource
		loader.load(
			// resource URL
			'models/json/pressure.json',
			// onLoad callback
			function ( geometry ) {
				var material = new THREE.MeshLambertMaterial( { color: 0xF5F5F5 } );
				var object = new THREE.Mesh( geometry, material );
				scene.add( object );
			},
			// onProgress callback
			function ( xhr ) {
				console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
			},
			// onError callback
			function ( err ) {
				console.log( 'An error happened' );
			}
		);
		
		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
Creates a new [name].
See the base [page:Loader] class for common properties.
See the base [page:Loader] class for common methods.
		[page:String url] — the path or URL to the file. This can also be a
			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].d
		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:BufferGeometry].
		[page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.
		[page:Function onError] — Will be called when load errors.
		
Begin loading from url and call onLoad with the parsed response content.
		[page:Object json] — The JSON structure to parse.
		Parse a JSON structure and return a [page:BufferGeometry].
		
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]