A loader for loading an [page:Image]. This is used internally by the [page:CubeTextureLoader], [page:ObjectLoader] and [page:TextureLoader].
			[example:webgl_loader_obj WebGL / loader / obj]
			[example:webgl_shaders_ocean WebGL / shaders / ocean]
		
		// instantiate a loader
		var loader = new THREE.ImageLoader();
		// load a image resource
		loader.load(
			// resource URL
			'textures/skyboxsun25degtest.png',
			// onLoad callback
			function ( image ) {
				// use the image, e.g. draw part of it on a canvas
				var canvas = document.createElement( 'canvas' );
				var context = canvas.getContext( '2d' );
				context.drawImage( image, 100, 100 );
			},
			// onProgress callback currently not supported
			undefined,
			// onError callback
			function () {
				console.error( 'An error happened.' );
			}
		);
		
		Please note three.js r84 dropped support for ImageLoader progress events. For an ImageLoader that supports progress events, see [link:https://github.com/mrdoob/three.js/issues/10439#issuecomment-275785639 this thread].
		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
		Creates a new [name].
		
See the base [page:Loader] class for common properties.
See the base [page:Loader] class for common methods.
		[page:String url] — the path or URL to the file. This can also be a
			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].
		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Image image].
		[page:Function onProgress] — This callback function is currently not supported.
		[page:Function onError] — Will be called when load errors.
		
Begin loading from url and return the [page:Image image] object that will contain the data.
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]